Location: Walton,NY, USA
-Able to work remote
-3-5 years professional experience with C++ and Java
-2+ years with realtime networked applications
-working knowledge of concepts like latency, packets, multithreading, race conditions, synchronization, polling, sockets and the corresponding ability to work with code in this domain
-must be able to identify potential scaling problems and bottlenecks and work through them
-Strong computer science fundamentals
We are looking for a talented engineer to assist with implementation of Java based sharded regional servers and a secure centralized authentication/accounting/transaction handling server for a multiplayer game. The client is a multiplatform C++ game, the primary network protocol is TCP.
We are improving a high performance voxel engine and working on a multiplatform release of Eden: New Dawn . (Formerly Eden - World Builder). We are passionate about video games and believe in creating beautiful, fun and inspiring experiences for players around the world.